Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Ad integration


In Unity, it is very easy to integrate ads in your games using Unity Ads. In Unity, go to Windows | Services and a new tab will open on the right:

In the Services tab, log in with your Unity login and password that you obtained while registering on Unity.

Click on the Create button. This will show the different services that are available to you:

Click on the SERVICES tab:

Flip the switch on the top right corner to enable it. If the game is targeted at kids under 13 click the checkbox and click on the Continue button:

Select Android as the target platform, and check the Enable test mode option, so that we can test it before we publish the game. Now, in the gamescript class, at the top of the class add the following:

    using UnityEngine.Advertisements;   

All we have to do is call the ShowAd function when we want to show an ad. We don't want to show an ad when the player has an achievement as we also don't want to show the ad every time we call the ShowAd function in the else statement...