Book Image

Mastering Android Game Development

By : Raul Portales
Book Image

Mastering Android Game Development

By: Raul Portales

Overview of this book

Table of Contents (18 chapters)
Mastering Android Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
API Levels for Android Versions
Index

Summary


We have learned how to customize the UI of our game using the standard tools, drawables, and views that Android provides. This includes custom fonts, state lists drawables, shape drawables and, especially, custom dialogs that replace the default ones in a way that matches the look and feel of our game.

We also modified the game to include a score and multiple lives. We modified the UI of the GameFragment to display both of them. For that functionality. we extended the game event system to work as an event bus for all the GameObjects.

While the game is starting to look complete, it still feels a bit clunky at times and that is because we are not using any animations. In the next chapter we will learn the different techniques for animations that Android provides and will apply them.