Book Image

Learning NGUI for Unity

By : Charles Bernardoff (EURO)
Book Image

Learning NGUI for Unity

By: Charles Bernardoff (EURO)

Overview of this book

Table of Contents (17 chapters)
Learning NGUI for Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

How it all started


Abstraction has become the rule in our society. The complexity of the world we live in and the obligation to deal with a huge amount of information has made abstraction a necessity to understand and interact with the situations we evolve in.

In order to cope with reality, the adult in a situation of change will fashion models to represent the required aspects to guide him and make his decisions.

However, in some contexts, abstraction has made some things lose their interest and their notion of reality, reducing the experience to a bunch of pre-analyzed data ready to feed into your brain.

The role of the Graphic User Interface (GUI) in games is to present the player with data that is easy to interpret so that he can have an up-to-date mental model of his character's or the game's situation.

Games abstract reality to focus on certain aspects only. The role of the game designer and the user experience designer is to decide which data must be given to the player and which should...