Book Image

Unity 5.x Game AI Programming Cookbook

By : Jorge Palacios
5 (1)
Book Image

Unity 5.x Game AI Programming Cookbook

5 (1)
By: Jorge Palacios

Overview of this book

Unity 5 comes fully packaged with a toolbox of powerful features to help game and app developers create and implement powerful game AI. Leveraging these tools via Unity’s API or built-in features allows limitless possibilities when it comes to creating your game’s worlds and characters. This practical Cookbook covers both essential and niche techniques to help you be able to do that and more. This Cookbook is engineered as your one-stop reference to take your game AI programming to the next level. Get to grips with the essential building blocks of working with an agent, programming movement and navigation in a game environment, and improving your agent's decision making and coordination mechanisms - all through hands-on examples using easily customizable techniques. Discover how to emulate vision and hearing capabilities for your agent, for natural and humanlike AI behaviour, and improve them with the help of graphs. Empower your AI with decision-making functions through programming simple board games such as Tic-Tac-Toe and Checkers, and orchestrate agent coordination to get your AIs working together as one.
Table of Contents (15 chapters)
Unity 5.x Game AI Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Improving influence with convolution filters


Convolution filters are usually applied via image processing software, but we can use the same principles to change a grid's influence given a unit's value and its surroundings. In this recipe, we will explore a couple of algorithms to modify a grid using matrix filters.

Getting ready

It is important to have grasped the concept of influence maps before implementing this recipe, so that you can understand the context in which it is applied.

How to do it…

We will implement the Convolve function:

  1. Declare the Convolve function:

    public static void Convolve(
            float[,] matrix,
            ref float[,] source,
            ref float[,] destination)
    {
        // next steps
    }
  2. Initialize the variables for handling the computations and traversal of arrays:

    int matrixLength = matrix.GetLength(0);
    int size = (int)(matrixLength – 1) / 2;
    int height = source.GetLength(0);
    int width = source.GetLength(1);
    int I, j, k, m;
  3. Create the first loop for iterating over the destination...