Book Image

Unity 5.x Game AI Programming Cookbook

By : Jorge Palacios
5 (1)
Book Image

Unity 5.x Game AI Programming Cookbook

5 (1)
By: Jorge Palacios

Overview of this book

Unity 5 comes fully packaged with a toolbox of powerful features to help game and app developers create and implement powerful game AI. Leveraging these tools via Unity’s API or built-in features allows limitless possibilities when it comes to creating your game’s worlds and characters. This practical Cookbook covers both essential and niche techniques to help you be able to do that and more. This Cookbook is engineered as your one-stop reference to take your game AI programming to the next level. Get to grips with the essential building blocks of working with an agent, programming movement and navigation in a game environment, and improving your agent's decision making and coordination mechanisms - all through hands-on examples using easily customizable techniques. Discover how to emulate vision and hearing capabilities for your agent, for natural and humanlike AI behaviour, and improve them with the help of graphs. Empower your AI with decision-making functions through programming simple board games such as Tic-Tac-Toe and Checkers, and orchestrate agent coordination to get your AIs working together as one.
Table of Contents (15 chapters)
Unity 5.x Game AI Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Improving the predictor: Hierarchical N-Gram


The N-Gram predictor can be improved by having a handler with several other predictors ranging from 1 to n, and obtaining the best possible action after comparing the best guess from each one of them.

Getting ready…

We need to make some adjustments prior to implementing the hierarchical N-Gram predictor.

Add the following member function to the NGramPredictor class:

public int GetActionsNum(ref T[] actions)
{
    string key = ArrToStrKey(ref actions);
    if (!data.ContainsKey(key))
        return 0;
    return data[key].total;
}

How to do it…

Just like the N-Gram predictor, building the hierarchical version takes a few steps:

  1. Create the new class:

    using System;
    using System.Collections;
    using System.Text;
    
    public class HierarchicalNGramP<T>
    {
        
        public int threshold;
        public NGramPredictor<T>[] predictors;
        private int nValue;
    }
  2. Implement the constructor for initializing member values:

    public HierarchicalNGramP(int windowSize)
    ...