Well, this is the end. This was the final chapter and it utilized all that we created in the previous chapters. In this book, you learned how to make a GUI system, create AI, create items, save and load game data, create a sound system, and much more. Then, using what you learned, you were able to create a short game demonstrating most of what we did throughout the book. Now is the time to move beyond this book and create your own games.
Unity Game Development Scripting
By :
Unity Game Development Scripting
By:
Overview of this book
Table of Contents (17 chapters)
Unity Game Development Scripting
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Interactive Input
Expandable Item Classes
Inventory
Enemy and Friendly AIs
Keeping Score
Creating Save and Load Systems
Aural Integration
Game Settings
Putting It All Together
Index
Customer Reviews