The final step in using an inventory is to display it to the player. This is done on the GUI with icons, images, or with the 3D model. The icon can either be a scaled down image of the item, or it can be a silhouette of the item to represent it. An example showing the 3D model of the item can be seen in The Elder Scrolls V: Skyrim, where the player can select the item in their inventory and interact with the 3D model to look at it.
Unity Game Development Scripting
By :
Unity Game Development Scripting
By:
Overview of this book
Table of Contents (17 chapters)
Unity Game Development Scripting
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Interactive Input
Expandable Item Classes
Inventory
Enemy and Friendly AIs
Keeping Score
Creating Save and Load Systems
Aural Integration
Game Settings
Putting It All Together
Index
Customer Reviews