Book Image

Unity Game Development Blueprints

By : John P. Doran
Book Image

Unity Game Development Blueprints

By: John P. Doran

Overview of this book

Table of Contents (16 chapters)
Unity Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Publishing the game


The final thing that we are going to touch on for the project is actually publishing it:

  1. Go to File | Build Settings. From here, you can decide which platforms and/or scenes to include with your project.

  2. Click on the Add Current… button to add our current scene to the game, as follows:

  3. After that, since we are just publishing to our current platform, confirm that the settings are correct, and click on the Build and Run button.

  4. Once you press the button, you'll be brought to a menu to name your application that you are going to save. Give it a name, save it, and wait. If all goes well, you should be brought to a menu allowing you to set some options before the game starts:

  5. After that, click on the Play! button to see your completed project. Have a look at the following screenshot: