Book Image

Unity Game Development Blueprints

By : John P. Doran
Book Image

Unity Game Development Blueprints

By: John P. Doran

Overview of this book

Table of Contents (16 chapters)
Unity Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Project overview


Over the course of this chapter, we will create a complete side-scrolling platformer project. We will learn the similarities between working in 2D and 3D and the differences, in particular when it comes to Physics.

Your objectives

This project will be split into a number of tasks. It will be a simple step-by-step process from beginning to end. Here is the outline of our tasks:

  • Tile-based level creation

  • Adding player functionality

  • Adding collectables/power ups

  • Designing the level layout and background

Prerequisites

As in Chapter 1, 2D Twin-stick Shooter, you will need Unity installed on your computer, but we will start a new project from scratch.

This chapter uses no graphical assets; however, the completed project and source files can be downloaded from the example code provided for this book on Packt's website (http://www.packtpub.com).