With that, we now have all you need to get started building a side-scrolling platformer game on your own, adding in unique features and GUI as we discussed in the previous chapter. While doing so, we also gained an understanding of how working on 3D games is really not at all different than working with 2D. This will serve us greatly when we move on to the next chapter, where we will get started on a new game project!
Unity Game Development Blueprints
By :
Unity Game Development Blueprints
By:
Overview of this book
Table of Contents (16 chapters)
Unity Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
2D Twin-stick Shooter
Creating GUIs
Side-scrolling Platformer
First Person Shooter Part 1 – Creating Exterior Environments
First Person Shooter Part 2 – Creating Interior Environments
First Person Shooter Part 3 – Implementing Gameplay and AI
Creating Save Files in Unity
Finishing Touches
Creating GUIs Part 2 – Unity's New GUI System
Index
Customer Reviews