Book Image

Unity Game Development Blueprints

By : John P. Doran
Book Image

Unity Game Development Blueprints

By: John P. Doran

Overview of this book

Table of Contents (16 chapters)
Unity Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Project overview


In this chapter, we're going to learn all about exporting our game from Unity and then creating an installer so that we can give it to all of our friends, family, and prospective customers!

Your objectives

This project will be split into a number of tasks. It will be a simple step-by-step process from beginning to end. Here is the outline of our tasks:

  • Setting up the build settings

  • Customizing your exported project via the player settings

  • Building an installer for Windows

In this chapter, we will be using one of the projects that we created in the previous chapters, specifically the Twinstick Shooter project that we worked on in Chapter 1, 2D Twin-stick Shooter, Chapter 2, Creating GUIs, and Chapter 7, Creating Save Files in Unity. You may continue with your previous projects or pick up a copy along with the assets for this chapter from the example code provided for this book on Packt Publishing's website at https://www.packtpub.com/books/content/support.

In addition, the complete...