Book Image

Mastering iOS Game Development

By : Peter Ahlgren, Miguel DeQuadros
Book Image

Mastering iOS Game Development

By: Peter Ahlgren, Miguel DeQuadros

Overview of this book

iOS is an operating system for Apple manufactured phones and tablets. Mobile gaming is one of the fastest-growing industries, and compatibility with iOS is now becoming the norm for game developers. SpriteKit is part of the native SDK from Apple, and enables developers to make simple entry into game development without unnecessary overhead and a long learning process. SpriteKit also provides other functionality that is useful for games, including basic sound playback support and physics simulation. In addition, Xcode provides built-in support for SpriteKit so that you can create complex special effects and texture atlases directly in Xcode. This combination of framework and tools makes SpriteKit a good choice for games and other apps that require similar kinds of animation. Become a master in iOS game development through this fast and fun guide! In the beginning, we’ll tell you everything you need to plan and design your game. You’ll then start developing your game through step-by-step instructions using the various built-in technologies of Xcode. From there on, we discuss how to deploy your game to the iOS App Store, as well as monetizing it to make more revenue. You will also learn advanced techniques to improve your game playing experience, including better multi-tasking, improved performance optimization, battery management, and more. To end the book off, we’ll show you how to update your game with different features, then port the update to the App Store.
Table of Contents (15 chapters)

Let's talk assets


Assets are the building blocks of your game. They will essentially make up 100 percent of your game, regardless of whether you are creating a 3D blockbuster, or a 2D platformer as we will in this book.

There are various assets you will either create, purchase, or have created for you for your project. Let's break them down.

Sprites

What?! Don't worry, not a watery sprite as in, say, Homer's The Odyssey. When it comes to video game assets, sprites are essentially images that are used in your game. See that Mario image in the intro of this chapter? That right there is a sprite. Sprites can also be used for special effects, such as 2D lens flares or particles. Sprites are usually created in sprite sheets containing characters and their animations, such as the following image, which is a ripped sprite sheet from one of the many Megaman titles:

Sprites can be super easy to create, or they can be massively complex and take many hours to draw. Yes, draw. Sprites can be drawn in any...