Book Image

Mastering iOS Game Development

By : Peter Ahlgren, Miguel DeQuadros
Book Image

Mastering iOS Game Development

By: Peter Ahlgren, Miguel DeQuadros

Overview of this book

iOS is an operating system for Apple manufactured phones and tablets. Mobile gaming is one of the fastest-growing industries, and compatibility with iOS is now becoming the norm for game developers. SpriteKit is part of the native SDK from Apple, and enables developers to make simple entry into game development without unnecessary overhead and a long learning process. SpriteKit also provides other functionality that is useful for games, including basic sound playback support and physics simulation. In addition, Xcode provides built-in support for SpriteKit so that you can create complex special effects and texture atlases directly in Xcode. This combination of framework and tools makes SpriteKit a good choice for games and other apps that require similar kinds of animation. Become a master in iOS game development through this fast and fun guide! In the beginning, we’ll tell you everything you need to plan and design your game. You’ll then start developing your game through step-by-step instructions using the various built-in technologies of Xcode. From there on, we discuss how to deploy your game to the iOS App Store, as well as monetizing it to make more revenue. You will also learn advanced techniques to improve your game playing experience, including better multi-tasking, improved performance optimization, battery management, and more. To end the book off, we’ll show you how to update your game with different features, then port the update to the App Store.
Table of Contents (15 chapters)

Summary


We've discussed a lot in this chapter, a lot of which was best practices on how to manage your device's performance and battery drainage.

You are now well prepared to tackle the testing process and ensure that your device is running as efficiently as possible so that no customers return your app or give you low ratings because of how terribly your app affects their device.

Get excited for the next chapter boys and girls! We will talk about the awesomeness that is deploying your app and monetizing it so that you can make bajillions of dollars! Well, maybe not, but at least enough to pay for your developer cost would be OK.

Get ready because now is the time when it gets fun, and you get to see all your hard work come together.

I'll see you in the next chapter my friends!