Book Image

Learning LibGDX Game Development- Second Edition

Book Image

Learning LibGDX Game Development- Second Edition

Overview of this book

Table of Contents (21 chapters)
Learning LibGDX Game Development Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Animating the game screen


We are now going to animate the gold coin and bunny head game objects. However, before we can start building new animations, some preparations need to take place first, such as adding the actual image files to the project and rebuilding the texture atlas afterwards.

Copy the following files to CanyonBunny-desktop/assets-raw/images/:

  • anim_bunny_normal_XX.png (where XX is 01, 02, and 03)

  • anim_bunny_copter_XX.png (where XX is 01, 02, 03, 04, and 05)

  • anim_gold_coin_XX.png (where XX is 01, 02, 03, 04, 05, and 06)

Now, set the rebuildAtlas variable to true and run the Canyon Bunny desktop application once to let the texture atlas be rebuilt with the newly added images for our animations.

Defining and preparing new animations

The following screenshot depicts all the frames, including their indices of the gold coin animation:

The shown frames are meant to be played back in a ping-pong loop (play mode: LOOP_PINGPONG) for the final animation. We will later refer to it as animGoldCoin...