Book Image

Learning LibGDX Game Development- Second Edition

Book Image

Learning LibGDX Game Development- Second Edition

Overview of this book

Table of Contents (21 chapters)
Learning LibGDX Game Development Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Setting up the Canyon Bunny project


Download and run the gdx-setup-ui tool as you learned in Chapter 1, Introduction to LibGDX and Project Setup, and use the following settings:

  • Name: CanyonBunny

  • Package: com.packtpub.libgdx.canyonbunny

  • Game class: CanyonBunnyMain

  • Destination: C:\libgdx

  • Generate the desktop project: Select the checkbox

  • Generate the html project: Select the checkbox

  • Generate the ios project: Select the checkbox

    Note

    Gradle users can also use the preceding configuration to generate the project.

The following is a screenshot of the configuration described:

Next, click on Generate to generate all the projects. It will take some time to generate the projects. Now that all the projects are generated, you can now import these projects into your workspace.

Note

Refer to the Creating a new application section in Chapter 1, Introduction to LibGDX and Project Setup, for more details.

Next, go to the Project Explorer window in Eclipse and open the strings.xml file under CanyonBunny-android/res/values...