Let's now move on from theory to practice and get down to the actual implementation details. We will begin with implementing the first basic version of CanyonBunnyMain
, WorldController
, and WorldRenderer
. Additionally, we will use a utility class to store constant values in a new class called Constants
. It is true that this class does not appear in the class diagram, as it is just there for our convenience to avoid scattering or, even worse, duplicating certain constants all over the source code files. Also, as the stored values in Constants
are meant to be used in virtually any other class, it would only clutter up the class diagram by drawing one additional line for each class to Constants
.
Learning LibGDX Game Development- Second Edition
Learning LibGDX Game Development- Second Edition
Overview of this book
Table of Contents (21 chapters)
Learning LibGDX Game Development Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Introduction to LibGDX and Project Setup
Cross-platform Development – Build Once, Deploy Anywhere
Configuring the Game
Gathering Resources
Making a Scene
Adding the Actors
Menus and Options
Special Effects
Screen Transitions
Managing the Music and Sound Effects
Advanced Programming Techniques
Animations
Basic 3D Programming
Bullet Physics
Index
Customer Reviews