Book Image

Learning LibGDX Game Development- Second Edition

Book Image

Learning LibGDX Game Development- Second Edition

Overview of this book

Table of Contents (21 chapters)
Learning LibGDX Game Development Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, you learned how to set up the Canyon Bunny project. We used an UML class diagram to structure the game into manageable and logical pieces. The first classes were implemented to lay the foundation for later extensions to the game. The discussion about the implementation details took place at a gradual and steady pace so that you could learn from the development process as a whole instead of only talking about accomplished facts.

In the next chapter, we will gather all the resources (assets) needed for Canyon Bunny, including graphics, audio files, and level data. You will also learn how to prepare data for use in our game.