Book Image

Learning LibGDX Game Development- Second Edition

Book Image

Learning LibGDX Game Development- Second Edition

Overview of this book

Table of Contents (21 chapters)
Learning LibGDX Game Development Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, you learned how to implement your game objects. You also learned how to create compound game objects using several textures. Additionally, the implementation of the level loader was discussed. Afterwards, we assembled the game world using the level loader, which in turn will create all our game objects from now on. You learned how to use bitmap fonts and used LibGDX's built-in font for the game's GUI text. In addition, GUI elements were added to display the game's status, such as the player's current score and extra lives. Remember, we are still using our camera helper class that allows us to easily move around inside our scene. You can also still zoom in and out.

The next chapter will continue to implement the rest of the basic game elements, such as the player character, items, player movement, basic collision detection, and so on.