Book Image

Learning LibGDX Game Development- Second Edition

Book Image

Learning LibGDX Game Development- Second Edition

Overview of this book

Table of Contents (21 chapters)
Learning LibGDX Game Development Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, you learned how to manage multiple screens and how to switch between them. We discussed what a scene graph is and how it basically works in LibGDX in conjunction with Scene2D UI, TableLayout, and skins to create complex user interfaces like the one we have now implemented in Canyon Bunny. You also learned how input events for widgets can be handled.

In the next chapter, you will learn how to enhance the visual appearance of the game. Among others, we will use particle effects and interpolation algorithms to achieve special effects.