This chapter took control over navigation into the next level. We showed how to set up the Third Person Controller and how you can use either the default worker character or one of the Asset Store packages, which might come at a price. All setups, either FPC or 3PC also control the Camera component, which is essential to display anything on screen. Without a camera, you wouldn't see anything happening. But you don't have to stop at a single camera either. You can layer several cameras in the same scene, using the Depth field and the Normalized View Port Rect section. You can overlay even more information or simply add static text and logos, which are easily set up using a GUI Text and GUI Texture. They do not require any scripting. More advanced user interfaces will be discussed in Chapter 7, Full Control with Scripting, when introducing GUI scripting.
The next chapter will further fill our project with models and set up an environment. This will make our project more interesting...