While the majority of texture work was explained previously, there are some additional techniques that you can apply in your projects.
When materials are defined, you set up characteristics that are often defined by textures (images). However, the material only defines the look and not how the actual textures are placed on the geometry. This is done at the modeling stage (for example, inside your 3D, CAD, or BIM software). The latest architectural authoring software provides textures as part of the material properties and allows you to define the real size of a texture map; for example, inside the ArchiCAD material editor, you can define the visual properties of a material, including setting the real world size of a texture as follows:
If you modify a material to contain another texture, be sure also to adapt the real world size of the texture map immediately, so that it will be positioned at the right scale.
When you export your...