Now that we have a menu system in place, we can start on the game play elements of the application. We'll start adding all of the main game objects that the player will interact with. One thing to note when adding in game objects is their placement on the screen. Given that this game will be played in the landscape mode, we have to remember that there is plenty of space available in the x direction and a smaller amount in the y direction. Based on the original design of the game, the bottom wall of the screen causes the player to lose the level or turn if the ball lands in that area. So if we were to pinpoint an area to place the paddle object, we wouldn't set it near the top of the screen. It makes more sense for the paddle to be as close to the bottom of the screen to protect the ball better.
Corona SDK Mobile Game Development: Beginner's Guide
By :
Corona SDK Mobile Game Development: Beginner's Guide
By:
Overview of this book
Table of Contents (19 chapters)
Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started with Corona SDK
Lua Crash Course and the Corona Framework
Building Our First Game – Breakout
Game Controls
Animating Our Game
Playing Sounds and Music
Physics – Falling Objects
Operation Composer
Handling Multiple Devices and Networking Your Apps
Optimizing, Testing, and Shipping Your Games
Implementing In-App Purchases
Pop Quiz Answers
Index
Customer Reviews