Book Image

Corona SDK Mobile Game Development: Beginner's Guide

By : Michelle M Fernandez
Book Image

Corona SDK Mobile Game Development: Beginner's Guide

By: Michelle M Fernandez

Overview of this book

Table of Contents (19 chapters)
Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


The game play construction of our application is now completed. Now that we're familiar with a variety of ways to use the physics engine, it goes to show the ease of using Box2D for designing other games that involve physics bodies.

We now have a better idea of:

  • Applying the uses of dynamic and static physics bodies

  • Constructing a customized shape for the physical properties of our display objects

  • Tracking the number of objects caught using values from variables that are given

  • Using postcollisions to switch out images

In the next chapter, we will complete the gaming experience by creating versatile menu screens by using the Composer API. You will also learn how to add the pause action, save high scores, and understand more about data saving and unloading files.

Using Corona SDK has helped us design and develop games in a minimal amount of time. Let's continue adding the final touches to our game!