Book Image

Ouya Unity Game Development

By : Gary Riches
Book Image

Ouya Unity Game Development

By: Gary Riches

Overview of this book

Ouya is a microconsole running its own version of the Android operating system. The console features an exclusive Ouya store for applications and games designed specifically for the Ouya platform. It runs a modified version of Android 4.1 Jellybean, and is open to rooting without voiding the warranty. All systems can be used as development kits which allow any Ouya owner to be a developer without any licensing fee. Ouya Unity Game Development offers detailed, easy-to-follow, step-by-step instructions which will help you learn the ins and outs of Ouya development in Unity.From connecting your device with Android Debug Bridge to publishing it on the Ouya Developer Portal, this book will explain the processes involved in creating a game from scratch. As you progress through the book, you will learn about scenes, prefabs, sounds, models, and animations. By the end of the seventh chapter, you will have a 3D game with multiple levels, the possibility of in-app purchases, and controller support that runs on both the Ouya and an Android phone. Starting with an introduction to Ouya, you will learn how to set up an environment and render game levels on Ouya. You will learn how to change levels and how to save the current level. You will then dive into Ouya controller integration and character animation. This book will also teach you the workings of audio source components, and will show you how to add textures to prefabs. Finally, you will learn how you can monetize the game. By the end of this book, you will have the game running on Ouya and geared up to create games on your own.
Table of Contents (15 chapters)
Ouya Unity Game Development
Credits
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
Index

Boo, C#, or UnityScript


Unity is amazing. With minimal effort you can have a prototype up and running in a few hours. No other engine has allowed such great flexibility. Another of Unity's excellent features is the ability to program in three languages, namely C#, UnityScript, and Boo. Let's go in to the pros and cons of each one, and explain which one we'll be using.

Boo

Boo is an object-oriented, statically-typed programming language that has a syntax inspired by Python. Boo has only been covered here for completeness, the documentation for programming in Unity with Boo is poor to non-existent and only around 5 percent of Unity developers actually use Boo, so finding support when you need it could prove difficult.

UnityScript

If you know JavaScript then you'll feel comfortable with UnityScript. The syntax is exactly the same; you just need to learn all the addressable objects from Unity. Both JavaScript and UnityScript support dynamic typing. This is great if you are just trying to create...