Book Image

Ouya Unity Game Development

By : Gary Riches
Book Image

Ouya Unity Game Development

By: Gary Riches

Overview of this book

Ouya is a microconsole running its own version of the Android operating system. The console features an exclusive Ouya store for applications and games designed specifically for the Ouya platform. It runs a modified version of Android 4.1 Jellybean, and is open to rooting without voiding the warranty. All systems can be used as development kits which allow any Ouya owner to be a developer without any licensing fee. Ouya Unity Game Development offers detailed, easy-to-follow, step-by-step instructions which will help you learn the ins and outs of Ouya development in Unity.From connecting your device with Android Debug Bridge to publishing it on the Ouya Developer Portal, this book will explain the processes involved in creating a game from scratch. As you progress through the book, you will learn about scenes, prefabs, sounds, models, and animations. By the end of the seventh chapter, you will have a 3D game with multiple levels, the possibility of in-app purchases, and controller support that runs on both the Ouya and an Android phone. Starting with an introduction to Ouya, you will learn how to set up an environment and render game levels on Ouya. You will learn how to change levels and how to save the current level. You will then dive into Ouya controller integration and character animation. This book will also teach you the workings of audio source components, and will show you how to add textures to prefabs. Finally, you will learn how you can monetize the game. By the end of this book, you will have the game running on Ouya and geared up to create games on your own.
Table of Contents (15 chapters)
Ouya Unity Game Development
Credits
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
Index

Making the character move


Our game is shaping up nicely, we have the level-building code complete and the camera will, in theory, follow the player around when they move. Let's put that to the test.

As in the previous chapter, we'll get all the input working with the keyboard and then implement the Ouya input.

We are going to make it so the person playing the game can turn left, turn right, and move forward. This will always happen one tile at a time.

Edit your Sokoban script file and add the following code below the int amountOfCrates = 0; line:

GameObject theCrate;
bool isPlayerMoving;
bool isPlayerRotating;
int rotationSpeed;
int movingSteps;
int tRow;
int tCol;

The items these variables will represent are:

  • theCrate: This is a reference to the crate game object that the player is currently pushing

  • isPlayerMoving: This is a Boolean that will be set to true if the player is moving, else it will be false

  • isPlayerRotating: This is a Boolean that will be set to true if the player is moving, else...