Book Image

Ouya Unity Game Development

By : Gary Riches
Book Image

Ouya Unity Game Development

By: Gary Riches

Overview of this book

Ouya is a microconsole running its own version of the Android operating system. The console features an exclusive Ouya store for applications and games designed specifically for the Ouya platform. It runs a modified version of Android 4.1 Jellybean, and is open to rooting without voiding the warranty. All systems can be used as development kits which allow any Ouya owner to be a developer without any licensing fee. Ouya Unity Game Development offers detailed, easy-to-follow, step-by-step instructions which will help you learn the ins and outs of Ouya development in Unity.From connecting your device with Android Debug Bridge to publishing it on the Ouya Developer Portal, this book will explain the processes involved in creating a game from scratch. As you progress through the book, you will learn about scenes, prefabs, sounds, models, and animations. By the end of the seventh chapter, you will have a 3D game with multiple levels, the possibility of in-app purchases, and controller support that runs on both the Ouya and an Android phone. Starting with an introduction to Ouya, you will learn how to set up an environment and render game levels on Ouya. You will learn how to change levels and how to save the current level. You will then dive into Ouya controller integration and character animation. This book will also teach you the workings of audio source components, and will show you how to add textures to prefabs. Finally, you will learn how you can monetize the game. By the end of this book, you will have the game running on Ouya and geared up to create games on your own.
Table of Contents (15 chapters)
Ouya Unity Game Development
Credits
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
Index

Adding sounds


When you start adding sounds in to your game, it takes on a whole new dimension, you'd be surprised how a game that seems unfinished can suddenly feel almost complete just by adding some sounds effects. We're going to add a sound that will play every time a crate is moved on to a goal tile. With keeping our project tidy in mind, the first step is to create a folder that will store all our sound files.

Click on the Create dropdown menu in the Project panel. Click on Folder and a new folder will be created in the project panel, call the folder Sounds. Import the asset crateOnGoal.mp3 from the files for this chapter to your new Sounds folder.

Sound in Unity requires the following three things:

  • A sound to play

  • A source for the sound to come from

  • A listener to hear the sound

Our Main Camera already has an Audio Listener component attached to it and we have already imported our sound to play, all that's left is to add an audio source with a reference to our sound and a trigger to call...