Book Image

Mastering AndEngine Game Development

By : Maya Posch
Book Image

Mastering AndEngine Game Development

By: Maya Posch

Overview of this book

AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses. This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine. With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations. As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music. After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development.
Table of Contents (21 chapters)
Mastering AndEngine Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Network types


The general types of networks should be familiar to most people, and so should their basic properties. For mobile phones and tablets, the types we will be using in our implementations are of the wireless variety, including WiFi (WLAN) and those available outside of the WiFi range; which includes 2G, 3G, and most recently 4G (LTE). These are also referred to as WAN.

WLAN stands for Wireless Local Access Network. This, as the term implies, means a local (wireless) network. WLAN's coverage is usually 100 meters or less for a single access point. WAN is an acronym for Wide Area Network, and it is used for technologies that cover a larger area. In the case of wireless WANs, this means a range measured in kilometers, as in the case of 3G and similar technologies, such as 4G, 2G.

As far as technical properties are concerned, WLAN is generally the fastest, lowest-latency connection, with the latency on a not-heavily-used network usually being less than a millisecond, which is similar...