Book Image

Mastering AndEngine Game Development

By : Maya Posch
Book Image

Mastering AndEngine Game Development

By: Maya Posch

Overview of this book

AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses. This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine. With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations. As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music. After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development.
Table of Contents (21 chapters)
Mastering AndEngine Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Controls


In order to control the events in the game and potentially control an avatar, input from so-called user input devices is used. For a desktop computer, this would be the keyboard and mouse in most cases, and a controller for consoles. For most devices that AndEngine will run on, we are likely limited to a touchscreen, and in most cases, sensors such as a motion sensor.

The Android Compatibility Definition Document (CDD) defines which sensors are required or optional for a device to be certified as Android compatible. It can be found at http://source.android.com/compatibility/. For the current (at the time of writing this book) version of the CDD, all sensor types are optional. This, sadly, includes the motion sensor. The CDD, however, does list the following sensors as types that the device should (not "must") have:

  • Accelerometer (motion sensor)

  • Magnetometer

  • GPS

  • Gyroscope

  • Barometer

Out of this list of sensors, exactly none are guaranteed to be present, but some (or all) can be present....