In this chapter, we are finally going to create the textures for the Gidiosaurus character, meaning all the image textures that we'll need later, to build the shaders for the body and for the armor. Basically, the essential images we need are:
A grayscale reptilian scales image to be used as a bump map and to color the skin
Painted image textures for the skin diffuse coloration
A tileable image for the worn armor metallic surface
A bump image for the armor decoration patterns
In this chapter, we'll focus on the skin of the Gidiosaurus, and the last two textures for the armor will be treated in the next chapter.
The most difficult and tedious part is, no doubt, rendering the scales on the Gidiosaurus skin; I mean, if we had to paint the scales one by one. Instead, we'll try to obtain the complex scales pattern with the minimum effort possible, using a couple of techniques to speed up the work.
Trying to keep things clear, from now on we'll use two different texture folders: the usual...