We arrive finally at making the Armor shaders under the Blender Internal engine; we have four materials, here: the two UDIM plate shaders, the rivets shaders and the leather material for the tiers.
Enable the 6th and the 13th scene layers and select the Armor object; if your computer is powerful enough, use the Rendered preview while you are working.
Let's start with the first UDIM tile material creation, the main armor plates:
Put the mouse pointer in the Node Editor window and add a Material node (Shift + A | Input | Material), a MixRGB node (Shift + A | Color | MixRGB) and an Output node (Shift + A | Output | Output). In the N Properties sidepanel, label the Material node as COL.
Connect the Color output of the COL node to the Color input socket of the Output node, then click on the New button on the Material node to create a new material and rename it
Armor_U0V0_col
; in the Node Editor window, disable the Specular item...