Book Image

Blender 3D Cookbook

By : Enrico Valenza
Book Image

Blender 3D Cookbook

By: Enrico Valenza

Overview of this book

Table of Contents (21 chapters)
Blender 3D Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Sculpting the character's base mesh


Whatever the method you are going to use, it's now time to start with the effective sculpting process.

However, first, a disclaimer: in this recipe, I'm not going to teach you how to sculpt, nor is this an anatomy lesson of any kind. For these things, a book itself wouldn't be enough. I'm just going to demonstrate the use of the Blender sculpting tools, showing what brush I used for the different tasks, the sculpting workflow following the reference templates, and some of the more frequently used shortcut keys.

Getting ready

In this recipe, we'll use the Dynamic topology method. If you haven't followed the instructions of the previous recipe, just follow the steps from 12 to 17; otherwise, just open the Gidiosaurus_Dynatopo.blend file that is provided.

How to do it…

As usual, it's a good habit to save the file with the proper name as the first thing; in this case, save it as Gidiosaurus_Dynatopo_Sculpt.blend.

If you are going to use a graphic tablet to sculpt...