Book Image

Blender 3D Cookbook

By : Enrico Valenza
Book Image

Blender 3D Cookbook

By: Enrico Valenza

Overview of this book

Table of Contents (21 chapters)
Blender 3D Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


In this chapter, we'll see how to create and add shape keys (the Blender term for morphing) to the model, to create facial expressions for the Gidiosaurus and to add shape modifications in a non-destructive way to the model.

Then, we'll see how to set a limit to the Armature bones' rotation using constraints and how to slightly transfer a portion of the rotation movement of the eyeballs to the covering eyelids.

Last, we'll add some detail to the Armor by quickly adding rivets through a simple and effective technique.