Book Image

Blender 3D Cookbook

By : Enrico Valenza
Book Image

Blender 3D Cookbook

By: Enrico Valenza

Overview of this book

Table of Contents (21 chapters)
Blender 3D Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Tweaking the actions in Graph Editor


In the previous recipe, we built Actions by setting position, rotation, and/or scaling keys, which Blender interpolates through F-Curves to create the character's animation. In this recipe, we are going to see the Graph Editor window, a tool to modify these F-Curves to fix errors or fine-tune the movements of the animated character.

Getting ready

Open the Gidiosaurus_walkcycle.blend file.

  1. If it's not already loaded, in the Action Editor window, load the Gidiosaurus_walkcycle action.

  2. Go to the top main window header and click on the two little arrows to the left side of the button labeled as Default. In the pop-up menu, select the Animation item to change the screen layout:

    The premade Animation screen layout

  3. Press the Ctrl key and left-click on the top right corner of the Dope Sheet window, then drag the mouse towards the Graph Editor window below to switch the two windows.

  4. Go to the 3D viewport and zoom to the character to select the foot_ik.L bone; the F-Curves...