Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – building the breakwater


A port needs protection from waves. The opening to the sea is too large, so you will be extending the little jetty and adding contours, using the following steps, so that it looks like a natural part of the island:

  1. Press 7 on the NumPad to get the Top view.

  2. The breakwater will be at the top of the island. Press Shift + MMB and use the mouse to move to the top of the island.

  3. Press A to deselect all the faces. Press C to select the faces for the breakwater using the template as your guide.

  4. When you are done, press the MMB and rotate around so that you can see the faces you've selected.

  5. Press G, Z, and then move the selected faces up 8 units to create the base of the breakwater. Use the Ctrl key to round off the units. Use the Page Up/Page Down keys to set the Proportional size: to about 25. Press the LMB to release the motion.

  6. Deselect some faces, as shown in the following screenshot. Press C and then use the MMB to deselect faces. Press the RMB to end the...