Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – painting the island


Now, it's time for an introduction to using Blender paint. It takes a while to detail the landscape realistically, so here you are going to use some broad brush strokes just to get an idea of how Blender paint works. It's a idea good to go online and look at images of islands, like the one you want to make, for ideas on how the soil should look and what the plants and trees should look like. The satellite view of Google maps can give you ideas too. The following steps will help you paint the island:

  1. Go down to the Timeline window below the 3D View window. Select the Current Editor Type button from the lower left-hand corner. Choose UV/Image Editor from the menu.

  2. Move the mouse to the boundary between the UV/Image Editor window and the 3D View window. When you get the double arrowhead, move the boundary up so that you can see the grid background in the UV/Image Editor. You can also use Ctrl + MMB to zoom out to see the whole grid.

  3. If you see a rendered image...