Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – creating the pier frame rails with Bézier curves


It may be hard to believe that you can make an entire pier with a rectangle, a Bezier Curve, a cube, and a cylinder, but that's what you are going to do next. The first step is to create a frame to carry the planks of the pier:

  1. Select Object Mode from the 3D View header.

  2. Press 7 on the NumPad to get the Top view.

  3. Zoom in to the edge between the port and water.

  4. In the Layers control in the 3D View header, select Layer 1 with the LMB and then select Layer 2 with Shift + LMB.

  5. Press Shift + S and select Cursor to Center from the menu.

  6. Click the LMB over the edge between the water and port.

  7. Press A to deselect any object.

  8. Press Shift + A, and select Mesh and then Cube from the pop-up menus.

  9. Press G, Z, 6, and then press Enter.

  10. Press S, Y, 60, and then press Enter.

  11. Press R, Z, 45, and then press Enter.

  12. Move the cube so that it is two-thirds over the water and one-third over the port. Center it along the waterfront, as shown in the left-hand...