Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – using Custom Curve to tailor light


Custom Curve allows you to tailor the falloff exactly according to your needs, as explained in the following steps:

  1. In the Lamp subpanel, click on the button beneath Falloff; next, click on the button labeled Inverse Square, and select Custom Curve from the menu.

  2. Set Distance to 47, located in the button below Custom Curve.

  3. Scroll down to the Falloff Curve subpanel. Click on the triangle to the left of the Falloff curve to open the subpanel.

  4. Note that there are three vertical grid lines and three horizontal grid lines. The line that goes diagonally from upper left to lower right is a Bézier curve. When you click on that line, a control point is put there, and you can move that control point to change the shape of that line.

  5. Move the mouse over the diagonal line. Near the leftmost vertical grid line, press the LMB and drag the curve down so that the control point is at the intersection of the center horizontal grid line and the leftmost vertical...