Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – using the Dope Sheet


The Dope Sheet is descended from the animation timing sheets used by classic animators that we saw in Chapter 7, Planning Your Work, Working Your Plan. You can move, subtract, and add keyframes, but unlike the Graph Editor, you have no control of the Bézier curves that control the motion. The window controls are the same as the Graph Editor controls that you studied in Chapter 3, Controlling the Lamp, the Camera, and Animating Objects. The following steps will help you in using the Dope Sheet:

  1. Open the file that you created when you compared dollying the camera to zooming the camera.

  2. In 3D View, select the camera you dollied into the scene.

  3. Move the cursor over the Timeline Editor window and go to the Current Editor type button in the lower-left corner of the window and click on it. Select DopeSheet from the menu.

  4. Move the cursor to the border between the DopeSheet and the 3D View window next to it. Get the double-headed arrow, press the LMB, and use the...