Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Summary


Well, you learned a lot on how to use a standard three-point lighting system and lots of variations of it. You experimented with falloff and got the control you need to highlight the action with light and put the rest into the shadows. You studied camera work, and discovered how to use wide-angle, normal, and telephoto lenses. You also created an animation and practiced making modifications and test renders.

In the next chapter, you will focus on rendering and compositing. With compositing, you'll learn how to use the Video Sequence Editor to edit your animation for best effects. You'll also revisit the Node Editor and learn how to create stereoscopic 3D as well as see the usage of the new cycles renderer that doesn't even need lamps.

Let's go!