Now, Suzanne will help you learn the basics of subsurface scattering:
Open up a new file.
Select the lamp. In the Properties panel, select the Object Data button, with the lamp on it. In the Lamp subpanel, change the lamp type to Spot.
In the Spot Shape subpanel, change Spot Size to
25
degrees.In the 3D View, select the default Cube. Press X to delete it. Press Shift + A to create a new object, and choose Mesh and Monkey off the pop-up menus.
In the Properties panel header, select the Materials button. Click on the New button to create a material. Press F12 to render the image.
In the Subsurface Scattering subpanel, check the Subsurface Scattering check box. Open up the panel. Select the button right below the subpanel title and choose Skin 1 from the drop-down menu.
Press F12 to render the image. Press Esc when you are finished looking at the image. Suzanne has a nice translucent feel.
Save the file with a unique name.
In the Properties panel header...