Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – seeing ray tracing


In the following steps, you'll see ray tracing in action demonstrated with three simple spheres:

  1. Open up a new file.

  2. Delete the default cube.

  3. Press Shift + A. Create UV Sphere from the Add Mesh menu.

  4. In the 3D View Tool Shelf, click on the tab for the Tools subpanel, and set Shading to Smooth.

  5. Press 0 on the NumPad to get the Camera view.

  6. Press Shift + D to make a copy of the sphere. Move the new sphere to the right and release it next to the original.

  7. In the Properties window, choose the Material button from the header.

  8. Click on the New button and set the color in the Diffuse subpanel to red.

  9. Select the original sphere again.

  10. Press Shift + D to make a copy. Move the new sphere next to the original one on the left.

  11. In the Properties window, click on the New button and set the color in the Diffuse subpanel to blue.

  12. Select the center sphere again.

  13. In the Properties window, click on the New button to create a new material.

  14. In the Mirror subpanel, check the Mirror checkbox...