Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – making an emission material


Now, you have the kiln set, but you need to have a source for the light. This will be an emission material. With Cycles, your light source can be any shape:

  1. Press the 3 and 5 keys on the NumPad to get the Right Ortho view.

  2. Press Shift + A and create a UV Sphere from the Mesh menu.

  3. Scale it down so it just fits within the central cavity of the kiln.

  4. In the Materials panel of the Properties window, press the + sign to create a new material. Click on the New button. Name the material Light.

  5. In the Surface subpanel, change the Surface from Diffuse BSDF to Emission. You may have to scroll to the bottom to find it.

  6. Set Strength to 60.

  7. In the Timeline window, select the Current Editor Type button, and choose Node Editor from the pop-up menu.

  8. Use the double-pointed arrow to move the border between the Node Editor window and the 3D View window up a bit. Zoom into the nodes you see in the Node Editor window.

  9. Cycles materials can be edited in the Node Editor as...