Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – rotating the scene in 3D View


When modeling or animating, you frequently want to see differing angles of what you are working on. Rotating your view is often the best way to do this, try it by following the given steps:

  1. Move the cursor over the cube in the 3D View. Press the MMB and move the mouse left and right.

  2. Now try it again; start with the cursor near the center of the screen, press the MMB, and move the cursor up and down.

What just happened?

That isn't too difficult. Pressing the MMB and moving the mouse revolves your view around the origin.