Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – refining the use of the Bézier curve handles


Ironically, you can sometimes get more control by restricting the motion. You'll try limiting the motion of the control handles to a particular axis, and you will set the control point so that only one control handle moves at a time:

  1. In Graph Editor, zoom into the keyframe on frame 19 where you stretched the cube, select one of the handles with the RMB, press the G key to grab it, and move it around with the mouse. Tap the Y key. Move the cursor around and observe how this affects the movement.

  2. Press the X key. Move the cursor around and observe how this affects the movement. Press the RMB to release the curve handle without making a change.

  3. Now, select the control point in the center of the control handle.

  4. Press the V key. Select Free from the drop-down menu, as shown in the following screenshot. Pick one of the control handles and move the cursor around and observe how this affects the curve.

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