Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – grouping vertices


Grouping is pretty simple. Once you have selected the vertices, you go to the Properties window, create a group, and assign the vertices to the group:

  1. Select the Object Data button on the Properties window header. It's outlined and has a triangle with vertices and edges, as shown in the following screenshot.

  2. Use the LMB to click on the plus sign in the Vertex Groups subpanel. This creates a vertex group named Group.

  3. Click the LMB over the word Group in the button, and when the background turns black, change the word Group to Eye - R and press Enter.

  4. Now, left-click on Assign to assign the vertices you selected in the previous Time for Action section, to the Eye - R group.

  5. Save the file with a unique name.

What just happened?

You opened up the Object Data panel in the Properties window and created a group to save the information about which vertices are in Suzanne's eye. By saving the group, you won't have to select it again while modeling. For this reason...