Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – going into Edit Mode


The difference between Object Mode and Edit Mode is a little confusing at first. You look at the cube, and it's hard to tell which mode you are in. However, don't worry; you'll quickly get the hang of it:

  1. Open Blender. Zoom in to the cube so that it fills up most of the 3D View. You are going to look at it in more detail.

  2. Now, press the Tab key. Press it several times. Note the changes in the 3D View and the changes in the 3D View header.

What just happened?

You opened Blender and zoomed in to the default cube. Then, you pressed the Tab key to go into Edit Mode. This mode lets you modify parts of an object; that is, the vertices, edges, and faces. You should have noticed three major differences: the cube is alternated between grey and orange, the header has changed, and the Tool Shelf has changed.

In Object Mode, there is an orange border around a gray cube. In Edit Mode, you see dots at every corner of the cube, and all the edges of the cube are highlighted...