Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – choosing the best display mode


The Viewport Shading menu is in the header of the 3D View window. It lets you choose between the different methods of shading the objects displayed. While you may want the Texture display when you need to show an object's appearance, quite often, the Solid and Wireframe views will be best for modeling:

  1. Use the Tab key to get into Edit Mode in 3D View, if you have not done so already. If you are unsure, look at the Interaction Mode Selector button on the header near the left-hand side of the 3D View window. It tells you what mode you are in.

  2. Move the cursor to the Viewport Shading menu, as seen in the next screenshot. It's the same one that you used to change the mode to the Texture when you were playing with the lighting.

  3. Now, select the Wireframe mode. What is different about the 3D View?

What just happened?

You changed the Viewport Shading in the 3D View to Wireframe. Now, the cube is transparent, and you can see all the vertices and edges...