Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – working with vertices, edges, or faces


In the 3D View header, to the right of where you choose whether you are in the Global or the Local mode, there are three boxes, as shown in the following screenshot:

The left one has an orange dot next to a cube. It is the Vertex Select Mode button. The center one has an orange vertical line next to a cube. It is the Edge Select Mode button. The right one has an orange parallelogram on a cube. It is the Face Select Mode button. They control whether you are selecting vertices, edges, or faces. Let's learn more about these:

  1. If you are not already in Edit Mode, put the cursor over the 3D View and press the Tab key.

  2. Press the Vertex Select mode button on the 3D View header.

  3. In the 3D View window, click on one of the vertices of the cube with the RMB. Press the G key and move the vertex. Press the RMB to release the vertex where it began.

  4. Press the G key and move the vertex. Press the LMB to release the vertex where you have moved it.

  5. In the...