Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – making back-facing geometry accessible


When you are using the Texture or Solid shading, Blender lets you control whether you can see and modify vertices, edges, and faces that point away from you. This can be a help or a hindrance depending on what you are doing. So, it's good to be able to have it set the way you want it:

  1. Open a new file. Delete the default cube. Press Shift + A and choose Mesh; then, choose Monkey.

  2. Press 1 on the NumPad to get the front view. Press 5 on the NumPad to get the Ortho View. Press the Tab key to get into the Edit Mode.

  3. Press A to deselect all the vertices.

  4. Press B and move the LMB to use the border selection tool to select all of the vertices. Don't rotate the view; you just want to select them as seen from the front.

  5. Press X. A menu pops up. Select Vertices.

  6. Press the MMB and rotate the view so that you can see Suzanne from the side.

What just happened?

Good question. You did Border Select on all the vertices and then deleted the selected vertices...