Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – modifying objects made by other people


As great a modeler as anyone can be, no one has the time to make all the models they use. So, sometimes, you will use a model that someone else has made. Sometimes, you will need to go in and make minor changes. This exercise will also give you a chance to practice your selection skills:

  1. Press Ctrl + Z until Suzanne is whole again, and the vertices that you moved are back in their original places. Press A to deselect all the vertices.

  2. Zoom in to Suzanne's right eye (on your left-hand side). Keep the front view.

  3. Make sure that you can see the hidden vertices by toggling the visibility selection button on the 3D View header if necessary.

  4. Select the vertices of Suzanne's right eye using the circle selection tool. Note that as seen in the following screenshot, the eyes extend beyond the sockets. Do not select the vertices from her skin. Remember that if you have to shift the view within the 3D View while you are selecting, press Esc or the...